- PROJECT: Scandinavia’s largest gaming website.
- ROLE: Produced reviews, previews, and editorials; proofread and edited content; developed new formats.
- SKILLS: Working with deadlines to produce informative and entertaining game-related content to millions of monthly readers; handling criticism and feedback; collaborative news coverage.
Gamereactor is Scandinavia’s largest website dedicated to gaming, gadgets, esports, and popular culture. With more than six million unique visitors every month, the site has local editorial offices in a dozen different countries, eclipsing its humble Nordic origins. For the past fifteen years I have been writing for various gaming-related websites and magazines, the past six of which have been as reviewer and part-time editor for Gamereactor. You can find a (mostly) complete archive of my work here (Danish) and here (English).
Way back, working as a reviewer started as a gig to get free games. Since then, it has evolved to become both a gateway into the multifarious (sometimes nefarious) games industry and a whetstone for honing my skills as a facilitator of the ludic sublime. Over the years, I have produced hundreds of game reviews, previews, editorials, and interviews. I have translated numerous publications and, in turn, my texts have been translated into a dozen different languages, from German and French to Chinese and beyond.
At times, writing about games has brought me on luxurious trips across the globe to experience new titles. At others, it has required me to grind away for hours on end, tirelessly playing, writing, and editing to meet rigid deadlines. In both cases, I have learned a great deal about working with confidential material, navigating embargo logistics, and composing a text to best support its content, message, and reader. Perhaps most importantly, writing about games for nearly two decades has taught me – the hard way, more often than not – how to effectively handle criticism, both constructive and toxic.