- PROJECT: An atmospheric puzzle platformer about musical expression.
- ROLE: QA lead; conducted playtests; designed puzzles.
- SKILLS: Identifying and communicating technical issues; playtesting as a developmental tool; collaborative game design.
Lullaby is an atmospheric puzzle platformer about musical expression. In the game, the player must navigate a dark and ominous dungeon, filling it as they go along, with color, cheer, and joyful song. The game was created using the Unity 2D engine and requires a controller to play. Moody, yet cute, the game draws inspiration from – and has been likened to – games like Limbo, Wandersong, Hollow Knight, and (yes, really) Dark Souls. You can download it right here.
The game was developed over the course of 7 weeks, as the final exam project for a course on making games at the IT University of Copenhagen. As part of a team of six game students, I was assigned the role of QA lead, responsible for continuously testing and breaking the game, working closely with programmers to fix issues, facilitating playtesting sessions with external candidates, and communicating player feedback to the rest of the team. I also helped sketch out and design preliminary puzzles and game mechanics, as well as structuring the game world to accommodate the narrative ambitions – however modest – of the game.
The game was well received by lecturers, and taught me a great deal about developing games as a team, the importance of player ergonomics and accessibility, and using QA results as way of shaping and informing game design. You can download it by following this link.